It's been a while since I've participated in a Ludum Dare event, so I've been brushing up my programming abilities lately and developing my own game template project in Unity. The template project consists basically all the things that I rather not have to worry about dealing with during the game jam, mainly menus and persistent data managment. It also includes an system that handles achievements, scores, unlockables, powerups. Anything that I can eliminate early on, so I can focus on gameplay, art and animation.
It will be interesting to see how far I've progressed since releasing a game and throwing a few other playable demos together since my last Ludum Dare. I am all self educated when it comes to game development and game jams serve as a touchstone for my abilities. I look forward to finding my current weak points next month and the following months after addressing them.
However, I am pretty happy with my programming abilities and feel very comfortable with some of the more advanced concepts and programming architecture I've been learning. I know I'm getting better with each day I spend at the helm.