Everything is implimented, time to play test it to death...

While I work on press kit materials, I'll be building Core Influence to iOS and play testing it to death on both iOS (iPhone & iPad) and Android devices (various Phones & Tablets). I could just make the builds and release it, but I want to make sure that everything is in working order. I've never released a game before, so I'm scouring the internet for helpful tips and all the do's and don't(s). I'll be play testing it for about a week, setting a release date and finally releasing Core Influence. I am really quite nervous in doing all this, as the only thing I had/have to rely on is information in books, magazines, and the internet. This weekend will be spent getting the game running on iPhone & iPad, play testing, and working a bit on my website. Hopefully, I can do all this without too many problems. Good Night.

-BWS