Night before Ludum Dare 32

Just finished picking up my workspace to where it will be comfortable for the next three days.  I have a triple monitor mount coming tomorrow morning (hopefully), so I can gain more desk space and so my vertical monitor is more secure.  Right now it's just standing on edge against the wall and the other desk that is slightly higher than my main one.

That is not my work space in the picture.  I can't wait to set this up.  I have two 24" horizontal monitors and a 20" vertical. 

I know I've read in several comments that trying to predict the outcome of the final voting round for the theme can prove to be a fruitless effort, but I'm feeling that it will be Companion or An Unconventional Weapon.  Here's how I voted anyway for the final round.

I did a spreadsheet and sorted the past four results and Companion was at the top of the list, followed by An Unconventional Weapon.  I'm just going to try and do a couple of 1 liners for each of the themes tomorrow.  Plus, I want to establish a standard set of assets in Unity to help alleviate some time.  If I have any time left, I will be doing some test animations with the workflow I established between Photoshop and Blender.  I am not sure if I'll be doing anything with animation in the game, but that depends on what I settle on developing.

Whatever I come up with tomorrow, I need to keep it small and short.  I just want to finish something playable for my first Ludum Dare.  48-52 development hours is not a whole lot of time, but I was able to manage that during the mini-LD 58.  Plus, I spent a lot of that time researching and reviewing different ways of coding parts of the game.  So, I won't have to do much of that this time around.  Every night since the end of the mini-LD, I've managed to do at least 2 hours a night.

Can't wait for 9 p.m. to roll around tomorrow.  I will be challenging no matter what the theme.