Added the ability to use either the mouse pointer or keyboard via keys tied to the quadrants of the screen. Also, added mobile controls. I'm undecided on whether I'll be making use of the gyroscope to point the paddle in the direction of tilt or just touch controls per screen quadrant. I've already implemented the quadrant controls and it feels quite good. I'll add the tilt control and give it a shot, but I feel the touch contol would work better on phones. Each control type lends it's own feel and difficulty to the game. I might just add the both and let the player divide via an option screen.